SOFTWARE
Types of shows supported:
Nail Board Mode
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Fire cues in any order at the click of the mouse, or simply use the "Fire Next" button to fire cues for each field unit in order.
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Simple and/or small events like weddings
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Can fire the same cue on multiple field units at once
Manually Stepped Show
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Fire pre-scripted cues under operator control, with the operator managing the timing of the show
Timed Show with Optional Pauses
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Fire a pre-scripted sequence with programmed timing
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Pauses may be inserted to accommodate effects with unknown duration (like some cakes) or live action activities (announcements, segments)
Pyro-musical with Soundtrack
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Fully choreographed show with effect cues timed to music or a soundtrack
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Laptop can source music to the sound board/PA, or be synced to an FSK timecode.
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Operator has option to fire manual effects as needed even while the pyromusical is running.
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Real-time lockouts increase show safety by allowing operator to address wind, rack integrity, audience/performer proximity issues while running.
Button Driven Sequences
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Great for concerts and theatrical effects
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Assign any grouping of fire points (simultaneous shots and/or 1ms precision sequences) to on-screen buttons for manual firing
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Allows for alternative uses of the same firing cue for on-the fly operator control (e.g. sweep effects left-to-right or right-to-left)
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Can be combined with all other types of shows.
All firing modes​ support the ability to:
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Automatically compare the script to ematches seen in the field and visually identifies any discrepancies to the operator.
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Arm/Disarm the entire system or individual units.
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Pause immediately using the space bar or deadman key
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Assign field units to safety "zones" or groupings that can be enabled/disabled with a single click
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Lock-out cues on the fly (by effect type, by cue, and by zone), even while the show is active.
Features:
Complete status and control from computer
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Full status monitoring of field units and cues during setup, test and firing
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Ability to view an entire large show setup or see detailed status on components
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Arm, disarm, start, stop, pause and resume
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Clear visual and auditory signals for status changes and problems
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Can be silenced/modified for indoor and performance use
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Error checking and trouble shooting
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Notification of logical unit/cue mapping issues when scripts are loaded
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Continuity testing, communication verification, and circuit resistance functions
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Easily accessible port/command logs for detailed view of execution
Compatibility with other scripting tools
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Supports import and modification of Finale and FireOne scripts, full choreographed firing
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Can implement multi-cues, tracks, simultaneous and precision timed shots
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In-Show lockout option for specific effects
Scripted, timed, or nail board operation
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Can also be used in basic timed, stepped, or nail board modes for simple or small applications
Secure, encrypted, direct communications​